Summer Studio: Cybersecurity: An Offensive Mindset
A summer
studio takes place approximately a month before the usual Autumn university
session, utilizing a condensed teaching format of 4 weeks instead of a usual
university semester. Out of the many choices to select from, I chose
Cybersecurity: An Offensive Mindset as my 6-credit summer course as my personal
aim was to find an internship immediately after the holidays.
On the
first day (4/02/2019) we were assigned to present upon a Cybersecurity topic of
our own choice in groups of 4 to 5. The task was due on Wednesday (in two
days), so I got to work immediately with picking out a group. The team I
decided to join was composed of a mixed skillset, with the veterans being
Jason, Andre and I as we were involved in the UTS Cybersec society beforehand.
However, the new members: Frank and Vishal were both hard working software
engineering students in their final year. The group selection gave us a perfect
opportunity to practice our interpersonal, leadership and communication skills.
^ We
decided to use Microsoft Teams as a form of communication.
I strongly
believe in the importance of team communication, so we used one of my preferred
tools, Microsoft Teams to act as our project planner. After we dissected the
project into 4 steps, we used google slides to complete our presentation
slides. Of course, there was initial friction within the team when we were
trying to decide upon the topic, but after a couple of rounds of voting we
decided to research bug bounty and isolated steam as our technical case study.
^ Our team
presenting at the front
The topic we chose to present is the bug bounty program, where you “get paid to hack things”. A bug bounty is a program which crowdsources bug hunting for target software products and services which rewards hackers reporting these bugs with money and recognition.
We then delved into a case where valve pays 15000 pounds to a hacker who found a steam bug that generates free games. Artem, who was the hacker, passed in specific URL parameters that gave him access to API endpoint calls to get multiple game Product keys.
Overall the
presentation went extremely smoothly and gave us an important insight of
teamwork, and provided the students with a fresh way to learn from each other.
Thus despite the gap between each individual student’s ability and experience,
it was a great event that enabled us to establish a bond with our peers.
Side note,
the teaching staff was extremely supportive as they conducted their teaching.
Larry was very direct and concise when disclosing information, while the
Microsoft Team class group was also a great addition to aid our communication
when we wanted to voice our questions. Darsh is very supportive in the
communication side as he answered all my questions about the presentation task,
and gave our ideas great feedback.
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